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About
This was a project done by Disproportionate Response for our 3D Prototype assignment in Game Design 2.
It was designed and built in Unity using both Javascript and C# over the course of about two weeks.
We then spent one quarter working on it as an independent study to improve the coding standard of the game and to add additional gameplay features.
Members of Disproportionate Response:
- Matthew Caine - Melee Weapons, Level Design
- Alex Hoffman - General Weapon Design and Development, esp. Projectile and Thrown Weapons
- Michael Keck - Gameplay Design, UI/GUI Design, Asset Development, Web Design
- Geoffrey Landskov - Core Gameplay Development, Networking, Everything Else
- Matthew Persil - Level Design, Chatbox Design and Networking, Scoreboard Design