Michael Keck

Geistengrabber
Winter 2011 - Spring 2012
UI Designer/Programmer, Artist, General Programmer
Learned to program in DirectX 11 while making a game in C++ over the course of 10 weeks.
Released for free online.

StoreWorld
Winter 2011 - Spring 2012
Producer
Managed and coordinated a team of about a dozen part-time workers, and acted as liason between the three sections of the project; Art, Business, and Programming.

Fall - Winter 2010
Design Lead
Worked on a multidisciplinary team to design, document, and improve a proof of concept given to us by a past team. Also built a foundation for continued work by future teams.
Will be released as a Facebook game when completed.

Crustacean Frustration
Spring - Fall 2011
Lead Tools Programmer, UI Design, General Programmer
Took a game from concept through design and development, including pitching the game to our department heads for funding and workspaces, putting together a board of advisors, and building a team.
Targeting for release on the Xbox 360 Indie Arcade

Time Shenanigans
Spring - Fall 2010
UI/GUI Design, Asset Development, Gameplay Design
Worked with a team of 4 other students to teach ourselves Unity and build a networked FPS with added RPG elements.
Displayed at the RIT Interactive Games and Media Showcase, and distributed online.

Conquest
Spring - Fall 2010
UI/GUI Design, Asset Development, Gameplay Design
Worked with a team of 3 other students to learn to use the XNA Framework in C# and build a Tower Defense RPG with a full Level Editor.